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Table comparing different aspects of products.
360FLY-MOBILE-VR-HEADSET View product
360FLY MOBILE VR HEADSET
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GOOGLE-DAYDREAM-VIEW View product
GOOGLE DAYDREAM VIEW
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SAMSUNG-GEAR-VR-SM-R322 View product
SAMSUNG GEAR VR (SM-R322)
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SAMSUNG-NEW-GEAR-VR-SM-R323 View product
SAMSUNG NEW GEAR VR (SM-R323)
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Costs
Price ($) Expand to view more details.

Reflects RRP as of November 2016. Cost of product covers all items included in the base package. Prices listed in Australian dollars unless otherwise specified. Oculus Rift and DODOCASE P2 converted from US to Australian dollars in November 2016. Price does not include shipping, if applicable. 

$70
$34
$119
$1400
$159
$159
Test results
CHOICE Expert Rating (%) Expand to view more details.

This overall score is made up of user comfort score (40%), performance score (35%), and ease of use score (25%).

Ease of use score (%) Expand to view more details.

Ease of use refers to the process of installing and getting each headset up and running, in addition to downloading and installing content such as games and experiences; the control method for each headset is also assessed.

User comfort score (%) Expand to view more details.

User comfort score is judged after a 10min session by our tester, which takes the following aspects of each headset into consideration: sizing, padding and adjustments, heat and fogginess, cable management, freedom of movement, and the comfort of any supplied controllers and navigation methods.

Performance score (%) Expand to view more details.

Performance includes image detail, headset field of view, image focus, image blurring, tracking latency, and overall immersion.

Recommended products
CHOICE buy Expand to view more details.

We recommend headsets that score at least 70% overall.

Comments
Good points
Bad points
Features
Head tracking Expand to view more details.

Whether or not external sensors are used to track the user's head movements.

No
No
No
Yes
No
No
Motion tracking controls Expand to view more details.

Whether or not external sensors are used to track other movements, such as hand gestures.

No
No
Yes (via hand remote + sensor)
Yes (via supplied controllers)
No
No
Hardware required Expand to view more details.

This field states the type of equipment you need to use VR headset. Does not include optional peripherals.

Smartphone
Smartphone
Smartphone
PC
Smartphone
Smartphone
Hardware grade Expand to view more details.

Low-end refers to being able to use any phone with the VR headset; mid-range refers to having to use a specific phone or console; high-end refers to having to use a powerful computer.

Low-end
Low-end
Mid-range
High-end
Mid-range
Mid-range
In-app navigation/control method Expand to view more details.

The way content can be controlled or loaded once inside a VR app such as Google's Cardboard, for example.

Main software purchase point Expand to view more details.

Where to buy software for each headset.

Google Play; App Store
Google Play; App Store
Google Play
HTC Viveport; Steam VR
Oculus
Oculus
VR experience type Expand to view more details.

Standing or sitting means that the VR platform can not be used while you move around; room-scale means that you walk around a pre-defined area.

Standing or sitting
Standing or sitting
Standing or sitting
Room scale
Standing or sitting
Standing or sitting
Level of involvement Expand to view more details.

The level of physical involvement required to get the most out of the VR experience offered by each headset.

Best VR experience Expand to view more details.

Our recommendation for the type of content that is best suited to each type of VR headset.

Specifications
Weight g Expand to view more details.

Weight of headset (not including headband), with cable if applicable. Smartphone-based models weighed without phone.

383
60
320
645
285
308
Headset width and height (mm)
193 x 98
151 x 89
155 x 80
192 x 107
201 x 86
207 x 87
Display type Expand to view more details.

This will show the type of display, if it is specified, such as OLED (organic light emitting diode); phone-dependent refers to the headset using a smartphone's screen as the display.

Phone-dependent
Phone-dependent
Phone-dependent
OLED
Phone-dependent
Phone-dependent
Resolution Expand to view more details.

Phone-dependent refers to the headset using a smartphone's screen as the display.

Phone-dependent
Phone-dependent
Phone-dependent
1080 x 1200 (per eye)
Phone-dependent
Phone-dependent
Field of view (degrees) Expand to view more details.

The width of the image as viewed through the headset; the wider the field of view, the more immersed you can feel in the content; not all vendors state this figure.

not stated
not stated
not stated
110
96
101
Refresh rate (Hz) Expand to view more details.

The number of times per second the image on the screen is refreshed; the faster the rate, the more stable the image will look. Faster rates can also help reduce nausea. PS VR supports two refresh rates; 90Hz and 120Hz. Refresh rate used varies between programs.

not applicable
not applicable
not applicable
90
not applicable
not applicable
Age limit Expand to view more details.

Specified by the manufacturer.

3+
ns. Google Cardboard states "Not for use by children without adult supervision"
13+
ns. States "Not designed to be used by children"
13+
13+
Connection to display Expand to view more details.

The type of interface required to connect the headset to the device powering it (e.g. HDMI). Your device, such as your PC, will require the listed interface in order to use the headset.

None required
None required
None required
HDMI
Micro-USB
Micro-USB, USB-C
Related products
Availability Expand to view more details.

In some instances, at the request of members and when products are still available on the second-hand market and via sites like eBay, we include discontinued models in the tables. 'Active' indicates the products can still be found in shops and 'inactive' that they are discontinued models.