Compare all products
Costs
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Price ($)
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Reflects RRP as of November 2016. Cost of product covers all items included in the base package. Prices listed in Australian dollars unless otherwise specified. Oculus Rift and DODOCASE P2 converted from US to Australian dollars in November 2016. Price does not include shipping, if applicable. |
$70
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$34
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$119
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$1400
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$159
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$159
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Test results
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CHOICE Expert Rating (%)
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This overall score is made up of user comfort score (40%), performance score (35%), and ease of use score (25%). |
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Ease of use score (%)
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Ease of use refers to the process of installing and getting each headset up and running, in addition to downloading and installing content such as games and experiences; the control method for each headset is also assessed. |
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User comfort score (%)
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User comfort score is judged after a 10min session by our tester, which takes the following aspects of each headset into consideration: sizing, padding and adjustments, heat and fogginess, cable management, freedom of movement, and the comfort of any supplied controllers and navigation methods. |
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Performance score (%)
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Performance includes image detail, headset field of view, image focus, image blurring, tracking latency, and overall immersion. |
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Recommended products
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CHOICE buy
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We recommend headsets that score at least 70% overall. |
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Comments
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Good points
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Bad points
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Features
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Head tracking
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Whether or not external sensors are used to track the user's head movements. |
No
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No
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No
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Yes
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No
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No
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Motion tracking controls
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Whether or not external sensors are used to track other movements, such as hand gestures. |
No
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No
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Yes (via hand remote + sensor)
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Yes (via supplied controllers)
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No
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No
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Hardware required
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This field states the type of equipment you need to use VR headset. Does not include optional peripherals. |
Smartphone
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Smartphone
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Smartphone
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PC
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Smartphone
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Smartphone
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Hardware grade
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Low-end refers to being able to use any phone with the VR headset; mid-range refers to having to use a specific phone or console; high-end refers to having to use a powerful computer. |
Low-end
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Low-end
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Mid-range
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High-end
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Mid-range
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Mid-range
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In-app navigation/control method
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The way content can be controlled or loaded once inside a VR app such as Google's Cardboard, for example. |
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Main software purchase point
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Where to buy software for each headset. |
Google Play; App Store
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Google Play; App Store
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Google Play
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HTC Viveport; Steam VR
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Oculus
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Oculus
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VR experience type
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Standing or sitting means that the VR platform can not be used while you move around; room-scale means that you walk around a pre-defined area. |
Standing or sitting
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Standing or sitting
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Standing or sitting
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Room scale
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Standing or sitting
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Standing or sitting
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Level of involvement
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The level of physical involvement required to get the most out of the VR experience offered by each headset. |
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Best VR experience
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Our recommendation for the type of content that is best suited to each type of VR headset. |
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Specifications
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Weight g
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Weight of headset (not including headband), with cable if applicable. Smartphone-based models weighed without phone. |
383
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60
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320
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645
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285
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308
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Headset width and height (mm)
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193 x 98
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151 x 89
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155 x 80
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192 x 107
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201 x 86
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207 x 87
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Display type
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This will show the type of display, if it is specified, such as OLED (organic light emitting diode); phone-dependent refers to the headset using a smartphone's screen as the display. |
Phone-dependent
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Phone-dependent
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Phone-dependent
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OLED
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Phone-dependent
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Phone-dependent
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Resolution
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Phone-dependent refers to the headset using a smartphone's screen as the display. |
Phone-dependent
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Phone-dependent
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Phone-dependent
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1080 x 1200 (per eye)
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Phone-dependent
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Phone-dependent
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Field of view (degrees)
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The width of the image as viewed through the headset; the wider the field of view, the more immersed you can feel in the content; not all vendors state this figure. |
not stated
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not stated
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not stated
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110
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96
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101
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Refresh rate (Hz)
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The number of times per second the image on the screen is refreshed; the faster the rate, the more stable the image will look. Faster rates can also help reduce nausea. PS VR supports two refresh rates; 90Hz and 120Hz. Refresh rate used varies between programs. |
not applicable
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not applicable
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not applicable
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90
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not applicable
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not applicable
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Age limit
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Specified by the manufacturer. |
3+
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ns. Google Cardboard states "Not for use by children without adult supervision"
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13+
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ns. States "Not designed to be used by children"
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13+
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13+
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Connection to display
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The type of interface required to connect the headset to the device powering it (e.g. HDMI). Your device, such as your PC, will require the listed interface in order to use the headset. |
None required
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None required
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None required
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HDMI
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Micro-USB
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Micro-USB, USB-C
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Related products
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Availability
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In some instances, at the request of members and when products are still available on the second-hand market and via sites like eBay, we include discontinued models in the tables. 'Active' indicates the products can still be found in shops and 'inactive' that they are discontinued models. |